Tough (condition) - Bulbapedia, the community-driven Pokmon encyclopedia
Publish date: 2024-06-07
| Appeal | Jam | Description | Moves |
|---|
| | A move of huge appeal, but using it prevents the user from taking further contest moves. | Final Gambit • Memento |
| | A very appealing move, but after using this move, the user is more easily startled. | Close Combat • Double-Edge • Hammer Arm • Head Charge • Head Smash Superpower • Take Down • Thrash • Wild Charge • Wood Hammer |
| | Affected by how well the previous Pokémon's move went. | Brine • Dragon Rush • Drill Run • Skull Bash Smelling Salts • Stone Edge • Wake-Up Slap |
| | An appealing move that can be used repeatedly without boring the audience. | Bone Club • Crabhammer • Crush Grip • Mega Punch Octazooka • Seismic Toss • Steamroller |
| | Badly startles all of the Pokémon to act before the user. | Glare • Rage |
| | Badly startles all Pokémon that successfully showed their appeal. | Earthquake • Fissure • Gunk Shot • Hurricane • Sandstorm • Spite • Super Fang |
| | Badly startles Pokémon that the audience has high expectations of. | Sludge Bomb • Smack Down • Sticky Web • Wring Out |
| | Badly startles Pokémon that used a move of the same type. | Bonemerang • Dual Chop |
| | Badly startles the last Pokémon to act before the user. | Body Slam • Crunch |
| | Brings down the energy of any Pokémon that have already used a move this turn. | Constrict • Gastro Acid • Scary Face • Sludge Wave • Thousand Waves |
| | Causes the user to move earlier on the next turn. | Bullet Punch • Rock Polish |
| | Causes the user to move later on the next turn. | Bide • Curse • Dragon Tail • Endure |
| | Effectiveness varies depending on when it is used. | Acupressure • Arm Thrust • Bone Rush Comet Punch • Fury Swipes • Rock Blast |
| | Excites the audience a lot if used first. | Hyperspace Fury • Work Up |
| | Excites the audience a lot if used last. | Heat Crash • Heavy Slam • Shell Smash |
| | Excites the audience in any kind of contest. | Chip Away • Flying Press |
| | Gets the Pokémon pumped up. Helps prevent nervousness, too. | Ancient Power • Coil • Rototiller • Stockpile |
| | Makes audience expect little of other contestants. | Incinerate • Rock Climb |
| | Makes the audience quickly grow bored when an appeal move has little effect. | Snarl |
| | Makes the remaining Pokémon nervous. | Scald • Torment |
| | Prevents the user from being startled one time this turn. | Dig • Harden • Swallow |
| | Prevents the user from being startled until the turn ends. | Acid Armor • Iron Defense • Spiky Shield • Wide Guard |
| | Quite an appealing move. | Fire Punch • Headbutt • Iron Head • Karate Chop • Mud Shot • Poison Jab Pound • Rock Smash • Rock Throw • Scratch • Seed Bomb • Slam Smog • Stomp • Strength • Struggle • Tackle • Vice Grip • Waterfall |
| | Shows off the Pokémon's appeal about as well as the move used just before it. | Drain Punch • Horn Leech • Thief |
| | Startles all of the Pokémon to act before the user. | Bulldoze • Lava Plume • Muddy Water • Rock Slide |
| | Startles all other Pokémon. User cannot act in the next turn. | Boomburst • Giga Impact • Grudge • Rock Wrecker |
| | Startles the last Pokémon to act before the user. | Bite • Sludge |
| | Temporarily stops the crowd from growing excited. | Bind • Clamp • Magma Storm • Sky Drop • Wrap |
| | Works better the later it is used in a turn. | Low Kick |
| | Works better the more the crowd is excited. | Magnitude • Power Whip |
| | Works great if the user goes first this turn. | Noble Roar |
| | Works great if the user goes last this turn. | Counter • Endeavor • Focus Punch • Payback • Revenge |
| | Works well if the user is pumped up. | Belch • Power-Up Punch • Spit Up |
- Bold indicates a move that initiates some contest combination.
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