List of battle animations by index number (Generation I)

Publish date: 2024-05-14

From Bulbapedia, the community-driven Pokémon encyclopedia.

This is the list of Pokémon battle animations by index number in Generation I games.

List

These are the available battle animations:

From 0x00 (0) to 0x0F (15)

From 0x10 (16) to 0x1F (31)

From 0x20 (32) to 0x2F (47)

050Diglett.pngThis section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Double-check animation 0x24 (paralysis) and 0x26 (opponent's confusion)

From 0x30 (48) to 0x3F (63)

050Diglett.pngThis section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Double-check 0x3B (opponent sleeping?)

From 0x40 (64) to 0x55 (86)

From 0xD8 (216) to 0xEF (239)

From 0xF0 (240) to 0xFE (254)

Index #DescriptionUsed on
0xF0 (240)Brighten all color palettes
(black is completely removed and white becomes more common; specifically, the colors 0, 1, 2, 3 respectively become 1, 2, 3, 3)
0xF1 (241)Reset user position
0xF2 (242)User moves horizontally
0xF3 (243)User blinks
0xF4 (244)User slides back
0xF5 (245)Target blinks quicklyUsed when the target is hit by a damaging move with no side effect.
0xF6 (246)User slides down
This is also used when a Pokémon faints.
0xF7 (247)User slides up
0xF8 (248)Quickly flashes a dark palette 3 times
0xF9 (249)Both Pokémon are darkned, and both HP bars become black
0xFA (250)Water droplets
0xFB (251)Screen shakes
0xFC (252)Reset color palettesUsed in several moves to restore the original color palettes after they were changed.
0xFD (253)Darken screen
(white disappears and black becomes more common; specifically, the colors 0, 1, 2, 3 respectively become 2, 1, 0, 0)
0xFE (254)Darken screen by reversing colors
(specifically, the colors 0, 1, 2, 3 respectively become 3, 2, 1, 0)

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