List of battle animations by index number (Generation I)
Publish date: 2024-05-14
From Bulbapedia, the community-driven Pokémon encyclopedia.
This is the list of Pokémon battle animations by index number in Generation I games.
List
These are the available battle animations:
- From 0x00 (0) to 0x55 (85), there are some new objects created for the purposes of each animation (such as fire, water, electricity, etc.) Almost all of them are in black and white, except the Poké Ball-related ones.
- From 0xD8 (216) to 0xFE (254), there are some special effects that are applied to either or both Pokémon in battle, or to the whole screen. They often share the same color palettes as the Pokémon affected (for instance, a blue Pokémon uses blue effects).
From 0x00 (0) to 0x0F (15)
From 0x10 (16) to 0x1F (31)
From 0x20 (32) to 0x2F (47)
| This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Double-check animation 0x24 (paralysis) and 0x26 (opponent's confusion) |
From 0x30 (48) to 0x3F (63)
| This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Double-check 0x3B (opponent sleeping?) |
From 0x40 (64) to 0x55 (86)
From 0xD8 (216) to 0xEF (239)
From 0xF0 (240) to 0xFE (254)
| Index # | Description | Used on |
|---|---|---|
| 0xF0 (240) | Brighten all color palettes (black is completely removed and white becomes more common; specifically, the colors 0, 1, 2, 3 respectively become 1, 2, 3, 3) | ![]() |
| 0xF1 (241) | Reset user position | ![]() |
| 0xF2 (242) | User moves horizontally | |
| 0xF3 (243) | User blinks | ![]() |
| 0xF4 (244) | User slides back | ![]() |
| 0xF5 (245) | Target blinks quickly | Used when the target is hit by a damaging move with no side effect. |
| 0xF6 (246) | User slides down | ![]() This is also used when a Pokémon faints. |
| 0xF7 (247) | User slides up | ![]() |
| 0xF8 (248) | Quickly flashes a dark palette 3 times | ![]() |
| 0xF9 (249) | Both Pokémon are darkned, and both HP bars become black | ![]() |
| 0xFA (250) | Water droplets | ![]() |
| 0xFB (251) | Screen shakes | ![]() |
| 0xFC (252) | Reset color palettes | Used in several moves to restore the original color palettes after they were changed. |
| 0xFD (253) | Darken screen (white disappears and black becomes more common; specifically, the colors 0, 1, 2, 3 respectively become 2, 1, 0, 0) | ![]() |
| 0xFE (254) | Darken screen by reversing colors (specifically, the colors 0, 1, 2, 3 respectively become 3, 2, 1, 0) | ![]() |
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