Ignoring Abilities - Bulbapedia, the community-driven Pokmon encyclopedia

Publish date: 2024-05-18

From Bulbapedia, the community-driven Pokémon encyclopedia.

In the core series games, several moves and Abilities have an effect that allows their user to ignore Abilities.

Only certain Abilities can be ignored. Generally, ignorable Abilities are Abilities that could potentially negatively affect the success, damage, or effects of a move if possessed by the target of a move or its allies.

Ignoring Abilities is distinct from suppressing them (such as with the effect of Gastro Acid). Some Abilities that can be ignored cannot be suppressed, and vice versa.

Effects that ignore Abilities

Moves

Z-Moves

G-Max Moves

Abilities

Mechanics

When a Pokémon uses a move that ignores Abilities, or uses any applicable move while they have an Ability that allows ignoring Abilities, all ignorable Abilities are ignored for the execution of that move. For example, a Pokémon with Mold Breaker that uses Earthquake can hit opponents that have Levitate.

All ignorable Abilities of all Pokémon (including the user and its allies) are ignored during the move's execution, regardless of whether they would be beneficial. For example:

Abilities are only ignored while the move is being executed. They take effect again immediately after its execution.

Generation IV

Flower Gift increases the Attack of allies with Mold Breaker, even when they are attacking the ally with Flower Gift.

Generation V onward

If a Pokémon that ignores Abilities forces another Pokémon to switch in by using a move that switches the target out (such as Roar or Dragon Tail), ignorable Abilities are ignored when applying entry hazards. For example, a Pokémon with Levitate switched in this way will be affected by Spikes and Toxic Spikes (unless it is also ungrounded for other reasons); if a Poison-type Pokémon with Levitate is switched in this way, it will remove Toxic Spikes from its side of the field (unless it is also ungrounded for other reasons).

Flower Gift no longer increases the Attack of any Pokémon while Abilities are being ignored.

Ignorable Abilities

The following Abilities can be ignored by effects that ignore Abilities.

GenerationAbility
Generation IV onwardBattle Armor, Clear Body, Damp, Dry Skin, Filter, Flash Fire, Flower Gift, Heatproof, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Lightning Rod, Limber, Magma Armor, Marvel Scale, Motor Drive, Oblivious, Own Tempo, Sand Veil, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, Wonder Guard
Generation V onwardBig Pecks, Contrary, Friend Guard, Heavy Metal, Light Metal, Magic Bounce, Multiscale, Sap Sipper, Telepathy, Wonder Skin
Generation VI onwardAura Break, Aroma Veil, Bulletproof, Dark Aura[a], Fairy Aura[a], Flower Veil, Fur Coat, Overcoat, Sweet Veil
Generation VII onwardDazzling, Disguise, Fluffy, Queenly Majesty, Water Bubble
Generation VIII onwardIce Scales, Ice Face, Mirror Armor, Pastel Veil, Punk Rock
Generation IXArmor Tail, Earth Eater, Guard Dog, Good as Gold, Illuminate[b], Mind's Eye, Purifying Salt, Tera Shell, Tablets of Ruin, Thermal Exchange, Well-Baked Body, Vessel of Ruin, Wind Rider

Despite being mechanically similar to ignorable Abilities, Magic Guard, Comatose, Shields Down, Full Metal Body, Shadow Shield, and Prism Armor cannot be ignored in any game.

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