Fighting (type) - Bulbapedia, the community-driven Pokmon encyclopedia

Publish date: 2024-06-20
GenMoveCategoryContestPowerAccuracyPPRangeDescriptionVIIAll-Out PummelingPhysical%1 (max 1)
   
   
Normal
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.VIIAll-Out PummelingSpecial%1 (max 1)
   
   
Normal
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.IIIArm ThrustPhysicalTough15100%20 (max 32)
   
   
Normal
The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.IVAura SphereSpecialBeautiful80%20 (max 32)
   
   
Normal (long-range)
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.IXAxe KickPhysical12090%10 (max 16)
   
   
Normal
The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.VIIIBody PressPhysical80100%10 (max 16)
   
   
Normal
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.IIIBrick BreakPhysicalCool75100%15 (max 24)
   
   
Normal
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.IIIBulk UpStatusCool%20 (max 32)
   
   
Self
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.VCircle ThrowPhysicalCool6090%10 (max 16)
   
   
Normal
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.IVClose CombatPhysicalTough120100%5 (max 8)
   
   
Normal
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.VIIICoachingStatus%10 (max 16)
   
   
All Allies (Except Self)
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.IXCollision CoursePhysical100100%5 (max 8)
   
   
Normal
The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit.IXCombat TorquePhysical100100%10 (max 16)
   
   
Normal
This move is only used by a Starmobile. It may paralyze the opponent.*ICounterPhysicalTough100%20 (max 32)
   
   
Varies
A retaliatory attack that counters any physical move, inflicting double the damage taken.IICross ChopPhysicalCool10080%5 (max 8)
   
   
Normal
The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.IIDetectStatusCool%5 (max 8)
   
   
Self
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.IDouble KickPhysicalCool30100%30 (max 48)
   
   
Normal
The user attacks by kicking the target twice in a row using two feet.IVDrain PunchPhysicalTough75100%10 (max 16)
   
   
Normal
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.IIDynamic PunchPhysicalCool10050%5 (max 8)
   
   
Normal
The user attacks by punching the target with full concentrated power. This also confuses the target.VFinal GambitSpecialTough100%5 (max 8)
   
   
Normal
The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.VIFlying PressPhysicalTough10095%10 (max 16)
   
   
Normal
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.IVFocus BlastSpecialCool12070%5 (max 8)
   
   
Normal
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.IIIFocus PunchPhysicalTough150100%20 (max 32)
   
   
Normal
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.IVForce PalmPhysicalCool60100%10 (max 16)
   
   
Normal
The target is attacked with a shock wave. This may also leave the target with paralysis.VIIIG-Max Chi StrikePhysical%3 (max 4)
   
   
1 Other
A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.VIIIG-Max Chi StrikeSpecial%3 (max 4)
   
   
1 Other
A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.IVHammer ArmPhysicalTough10090%10 (max 16)
   
   
Normal
The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.IHigh Jump KickPhysicalCool13090%10 (max 16)
   
   
Normal
The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.IJump KickPhysicalCool10095%10 (max 16)
   
   
Normal
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.IKarate ChopPhysicalTough50100%25 (max 40)
   
   
Normal
The target is attacked with a sharp chop. Critical hits land more easily.ILow KickPhysicalTough100%20 (max 32)
   
   
Normal
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.VLow SweepPhysicalClever65100%20 (max 32)
   
   
Normal
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.IIMach PunchPhysicalCool40100%30 (max 48)
   
   
Normal
The user throws a punch at blinding speed. This move always goes first.VIMat BlockStatusCool%10 (max 16)
   
   
Your Side
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.VIIIMax KnucklePhysical%3 (max 4)
   
   
1 Other
This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats.VIIIMax KnuckleSpecial%3 (max 4)
   
   
1 Other
This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats.VIIIMeteor AssaultPhysical150100%5 (max 8)
   
   
Normal
The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.VIIINo RetreatStatus%5 (max 8)
   
   
Self
This move boosts all the user's stats but prevents the user from switching out or fleeing.VIIIOctolockStatus100%15 (max 24)
   
   
Normal
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.VIPower-Up PunchPhysicalTough40100%20 (max 32)
   
   
Normal
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.VQuick GuardStatusCool%15 (max 24)
   
   
Your Side
The user protects itself and its allies from priority moves.IIIRevengePhysicalTough60100%10 (max 16)
   
   
Normal
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.IIReversalPhysicalCool100%15 (max 24)
   
   
Normal
An all-out attack that becomes more powerful the less HP the user has.IIRock SmashPhysicalTough40100%15 (max 24)
   
   
Normal
The user attacks with a punch. This may also lower the target's Defense stat.IRolling KickPhysicalCool6085%15 (max 24)
   
   
Normal
The user lashes out with a quick, spinning kick. This may also make the target flinch.VSacred SwordPhysicalCool90100%15 (max 24)
   
   
Normal
The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.VSecret SwordSpecialBeautiful85100%10 (max 16)
   
   
Normal
The user cuts with its long horn. The odd power contained in the horn deals physical damage to the target.ISeismic TossPhysicalTough100%20 (max 32)
   
   
Normal
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.IIISky UppercutPhysicalCool8590%15 (max 24)
   
   
Normal
The user attacks the target with an uppercut thrown skyward with force.VStorm ThrowPhysicalCool60100%10 (max 16)
   
   
Normal
The user attacks by striking the target with a fierce blow. This move always lands a critical hit.ISubmissionPhysicalCool8080%20 (max 32)
   
   
Normal
The user grabs the target and recklessly dives for the ground. This also damages the user a little.IIISuperpowerPhysicalTough120100%5 (max 8)
   
   
Normal
The user attacks the target with great power. This also lowers the user's Attack and Defense stats.VIIIThunderous KickPhysical90100%10 (max 16)
   
   
Normal
The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.VIIITriple ArrowsPhysical90100%10 (max 16)
   
   
Normal
The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.IITriple KickPhysicalCool1090%10 (max 16)
   
   
Normal
A consecutive three-kick attack that becomes more powerful with each successful hit.IXUpper HandPhysical65100%15 (max 24)
   
   
Normal
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.IVVacuum WaveSpecialCool40100%30 (max 48)
   
   
Normal
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.VIIIVictory DanceStatus%20 (max 32)
   
   
Self
The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.IIVital ThrowPhysicalCool70%10 (max 16)
   
   
Normal
The user attacks last. In return, this throw move never misses.IVWake-Up SlapPhysicalTough70100%10 (max 16)
   
   
Normal
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

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