Does Experience Growth Rates make a Pokemon Balanced?

Publish date: 2024-05-10
If you played the video games, you probably noticed that every Pokemon has a different growth rate. Some level up fast, some level up slow. However, that got me thinking: does the experience growth rate make a Pokemon balanced based on their strength and usability?

If a player were to use a battle simulator or the auto-level function, they will not notice any kind of levelling, because frankly, it does not need to be done. However, it is also known that Pokemon is an unbalanced game, where there are stronger Pokemon and weaker Pokemon. So perhaps the experience growth rate is a balancing factor? Of course, there are other balancing factors, but the point of this topic is to discuss if Experience Groups are one of those balancing factors.

There are currently six experience growth rates: Erratic, Fast, Medium Fast, Medium Slow, Slow and Fluctuating.

The Erratic group has a very high experience requirement relative to its other counterparts early on, but doesn't require a lot when reaching level 100. Not many Pokemon fall here, but the most notable balancing factor I can think of is Rampardos. Rampardos is a very strong Pokemon to use in battles, but competitive-wise, he is a difficult Pokemon to use because he is naturally slow and isn't quite as bulky. Milotic is also a good Pokemon too, but has other balancing factors like how hard it is to find a Feebas!

The Fast group is what it says: it consistently requires the least experience in all levels, making them ideal Pokemon to use in-game, where levelling up is easy for them, making battles go faster because the levels of these Pokemon are relatively higher. Some of these Pokemon does have relative less competitive value, but they still have competitive value. Clefable, Azumarill, Dusknoir, and Mismagius for example do have uses, but the most notable ones in the group are Blissey and Togekiss. One might argue that Blissey is the best Pokemon, but keep in mind that Blissey is less useful in-game than Clefable, even though she is bulkier, because Blissey is not able to use many of her attacks, and Seismic Toss is an Emerald move tutor. As for Togekiss...that one's quite arguable, because Togetic was the fully-evolved Pokemon then.

Medium Fast and Medium Slow are discussed for a reason: they have almost the same experience requirement, with only a 59,860 experience difference. However, when playing, you will find out that the Medium Slow Pokemon levels up faster early on, and Medium Slow levels up slower early on. However, at level 67, the tables have turned. It requires more experience for the Medium Slow group to reach the maximum level than the Medium Fast group. Because it is usually unfeasible for a Pokemon in-game to reach a level beyond Level 65, you can say the Medium Slow group is the more ideal, which is the Experience Group for every starter, and many other Pokemon. Starter Pokemon are meant to be able to work in the game, so the growth rate is understandable. However, many of these Pokemon do have competitive value, and in the end, the growth rates between them doesn't matter.

Now, the Slow Experience Group. They consistently require the most experience from start to end, and even in-game, it's time-consuming to raise them. These Pokemon are typically strong Pokemon, and it shows, because every pseudo-legendary and legendary Pokemon are in this group. There are also some other strong non-legendary Pokemon too, like Gyarados, Starmie, Hippowdon, Skarmory, Slaking and Rhyperior.

The Fluctuating Group is the strangest group. Why? Because it's the opposite scenario from Erratic. They don't need a lot of experience early on, requires more and more experience later on, but their eleventh hour in levelling is notorious for being the most time-consuming. Because of that high requirement, it does seem that the Pokemon are strong, right? Well, truth be told, most of the Pokemon aren't particularly impressive. Breloom is in this group, and so is Hariyama, Drifblim, Crawdaunt and Wailord are also in this group. Swalot, Seviper and Illumise are also here too, by the way. I mentioned all the Pokemon, because, this is the least popular group, and for good reason: it is the least successful of the Experience Groups.

One argument is that Rare Candies are available, but Rare Candies are, as its name suggests, rare, so you don't always have access to these precious items, moreso if you are planning to level up more than one Pokemon, because that would require so many rare candies that it's probably easier to level up those Pokemon by battling.

Well, that's my say: I believe that for the most part, experience groups on Pokemon balances the Pokemon itself, but I am sure some of you disagree, so if you do, reason that! Of course, you can voice out agreements too.

Thanks for reading.

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