Bounce (move) - Bulbapedia, the community-driven Pokmon encyclopedia
From Bulbapedia, the community-driven Pokémon encyclopedia.
Bounce (Japanese: とびはねる Bounce) is a damage-dealing Flying-type move introduced in Generation III. It was TM52 in Pokémon Sword and Shield.
Effect
Generation III
The user bounces up high on the first turn, avoiding most moves. On the second turn, the user slams down onto the target, inflicting damage with a 30% chance of paralyzing it.
The user is able to be hit by Gust, Twister, Thunder, and Sky Uppercut during the semi-invulnerable turn of Bounce, and will receive double damage from Gust and Twister. The user may also be hit during the semi-invulnerable turn if it was previously targeted by Lock-On or Mind Reader.
Wild Pokémon can be caught during the semi-invulnerable stage of Bounce.
Generation IV
A Pokémon in the semi-invulnerable stage of Bounce can also be hit if it is hit with Hurricane, Smack Down, and Thousand Arrows, is attacked by a Pokémon with No Guard, or has No Guard itself. If Smack Down or Thousand Arrows hits, the user of Bounce will be knocked down, canceling the move. If the user is hit by Gust or Twister during the semi-invulnerable turn, the move's power will be doubled rather than the damage dealt (resulting in virtually the same effect).
It cannot be used if Gravity is in effect.
Pokémon can no longer be caught during the semi-invulnerable stage of Bounce.
If a Power Herb is held by the user, Bounce can be executed in one turn.
Generation V onwards
Bounce can hit non-adjacent opponents in Triple Battles. If the user is hit by Gust or Twister during the semi-invulnerable turn, the damage dealt will be doubled rather than the move's power (resulting in virtually the same effect).
Description
|
Learnset
By leveling up
By breeding
By TM/Move Tutor
Special move
Generation IV
| # | Pokémon | Types | Egg Groups | Obtained with | ||
|---|---|---|---|---|---|---|
| 0129 | Water 2 | Dragon | Pokéwalker - Stormy Beach and Winner's Path | |||
| Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. | ||||||
Generation V
By event
Generation V
| # | Pokémon | Types | Egg Groups | Obtained with | ||
|---|---|---|---|---|---|---|
| 0129 | Water 2 | Dragon | Pokémon Center Nagoya MagikarpBW | |||
| Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. | ||||||
Generation VII
| # | Pokémon | Types | Egg Groups | Obtained with | ||
|---|---|---|---|---|---|---|
| 0129 | Water 2 | Dragon | Lunar Magikarp | |||
| Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. | ||||||
In other games
Pokémon Mystery Dungeon series
Bounce gives the user the bouncing status on the first turn. While the user is in the air, the Pokémon cannot be hit by moves (except moves such as Gust, Thunder, Twister and Sky Uppercut). Projectiles will also pass the user as if their tile was empty. On the second turn, the user attacks the enemy in front, possibly inflicting paralysis. In the Rescue Team, Explorers and Adventure Squad series, the move's damage is doubled at the end of damage calculation.
Due to it being a two-turn move, this move cannot be linked. Bounce cannot be used in a Pokémon Tower in the Adventure Squad series.
Pokémon Masters EX
Notes:
- Details:
- While the user is bouncing, the following situations will cancel their use of this move:
- The user's team is attacked by an opponent's sync move.
- The user's team performs a unity attack in a co-op battle.
- The user is attacked by an opponent's max move. (The user's ally being attacked by an opponent's max move does not count.)
- Even if Bounce is not fully executed, MP will still be deducted from it.
- Just like in the core series, the full execution of this move is about two-actions long.
- Only the bouncing half of this move will reduce the user's sync-move countdown by one—not the attacking half.
- If Bounce's user would take damage from weather or heal from their skill or status change, they only do so after they begin bouncing—not after this move's attack. These triggers happen while the set time of the user's bouncing passes.
- If the user's bouncing is the last action before their team's sync moves are ready and if any of these triggers happen, the sync moves of the user's allies will only be ready after the trigger(s) end. This sometimes results in a sync move of the user's team only being ready after the user stops bouncing and attacks.
- While the user is bouncing, the following situations will cancel their use of this move:
- Description history:
- Initial wording: The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a moderate chance of leaving the target paralyzed.
- Description prior to Version 2.10.0 (from June 28, 2021): The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a moderate chance of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is hit by a sync move while bouncing, it will stop bouncing.
- Description prior to Version 2.11.0 (from July 28, 2021): ...If the user is hit by a sync move while bouncing, it will stop bouncing.
- Description prior to Version 2.23.5 (from August 8, 2022): ...If the user is hit by a sync move or max move while bouncing, it will stop bouncing.
Pokémon Rumble Rush
| ★★★★ | |
|---|---|
| Attack power | 66.13162 |
| Charge time | 0.92 seconds |
| Range type | Dash |
| Number of hits | 1 |
| Number of projectiles | 1 |
| Critical hit rate | 1.5% |
| Additional effect | May paralyze the foe |
Description
|
In the anime
Grumpig Lopunny Politoed Lokix | |||
| The user bounces up high, then drops onto the opponent. This may also leave the opponent with paralysis. | |||
| Pokémon | Method | ||
|---|---|---|---|
| User | First Used In | Notes | |
| Grumpig jumps on its tail, using it as a spring, and bounces into the air. | |||
| Kelly's Grumpig | Lessons in Lilycove | Debut | |
| Buneary jumps high into the air, front flips as it falls and kicks the opponent, or Buneary repeatedly jumps on the opponent. | |||
| Dawn's Buneary | Setting the World on its Buneary! | None | |
| Lopunny jumps into the air and sticks its leg out, kicking the opponent and bouncing off it after. | |||
| Paris's Lopunny | Arriving in Style! | None | |
| Politoed jumps high into the air, front flips as it falls, and kicks the opponent. | |||
| Misty's Politoed | A Fated Face-Off! | None | |
| Lokix's body becomes surrounded by a white aura, and it jumps into the air, slamming head-first into the opponent as it falls. On occasion, this will paralyze the opponent. | |||
| Katy's Lokix | HZ056 | None | |
In the manga
Pokémon Adventures
In other generations
Core series games
Side series games
Spin-off series games
Trivia
In other languages
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