Appendix:FireRed and LeafGreen walkthrough/Section 1

Publish date: 2024-05-27

From Bulbapedia, the community-driven Pokémon encyclopedia.

This is the Bulbapedia walkthrough for Pokémon FireRed and LeafGreen.
These pages follow the remade Game Boy Advance iteration, not Pokémon Red and Blue. The guide for those games can be found here.

Introduction

After a brief cutscene, press the A Button or Start on the title screen. The player is presented with a list of controls in order of importance, then with a mission statement from the games' developers. Afterward, the resident researcher of the Kanto region, Professor Oak, appears and introduces new Trainers to the Pokémon world.

First, the player is prompted to select their avatar's gender and name, which may be up to seven characters long. Use the Control Pad to move the cursor and the Select Button to cycle through three pages of upper-case letters, lower-case letters, and other characters. On this screen, pressing the A Button will select a letter while pressing the B Button will delete the previous one. When ready, press Start or select OK in the bottom-right corner.

Next, Professor Oak introduces his grandson, who happens to be your rival. The professor is having trouble remembering the boy's name, and asks if you might know. Choose his name from a list of preset names, or select a new one. With that done, the player is transported into the world of Pokémon to begin their adventure!

Default Names
RivalGreen, Gary, Kaz, Toru

Pallet Town

Pallet Town

The journey begins in Pallet Town, in the southwest part of the Kanto region. It is a rather small, sleepy town with only three buildings. The western house belongs to you and Mom, while the eastern one is home to your rival and his sister. The large building to the south is Professor Oak's Laboratory. The north part of town leads to the tall grasses of Route 1, and the waters to the south open up to Route 21.

Home

2F

The journey begins in your bedroom, with you standing in front of your Super Nintendo Entertainment System. Now that you can control your character, the various buttons and their effects are as follows:

InputEffect(s)
+Control PadMoves character; moves cursor in a menu
A ButtonInteract with people and the environment; select menu options
B ButtonCancel a selection; exit a menu
StartOpens the main menu
SelectSort items; use a registered item
L Button, R ButtonActivates the Help System


The PC in the corner acts as both your item storage and Mailbox.

To go downstairs, step on the stairs in the northeast corner of the room.

1F

Mom is sitting at the table, and tells you that Professor Oak has been looking for you. To leave the house, step on the floor mat along the south wall and press down on the +Control Pad.

Oak Appears!

Pallet Town has only a few places to explore, and Professor Oak is nowhere to be found. There is nothing else to do around here right now, so head for the tall grass on the north side of town. Suddenly, the professor appears! He scolds you for trying to venture off on your own, as it can be dangerous without a Pokémon of your own for defense against wild Pokémon.

Professor Oak's Lab

Oak leads you back to his lab where Blue is already waiting, and gives you the choice of your very first Pokémon. Each has its advantages and disadvantages, so simply choose the one that you like the best.

Once you have chosen a Pokémon, you are given the chance to nickname it. Next, it's your rival's turn. He will always choose the Pokémon that has a type advantage against your own. When you turn to leave, he will challenge you to your first Pokémon battle!

Rival Battle 1

As you and Blue face off, Professor Oak explains the basics. When battling, each Trainer sends out at least one Pokémon at a time; both of these Pokémon are on Level 5, indicated by the Lv5 aside each Pokémon. Below that is the health bar, which shows the Pokémon's remaining HP. A battle is won or lost when either side has no remaining Pokémon with the strength to continue. Beneath the health bar is a gauge that shows the amount of Experience Points needed for the Pokémon to grow to the next level.

Choosing Fight will allow you to launch an attack against the target. Each of the professor's Pokémon have two moves. The first will damage the opponent, and the other will lower one of its stats. If your Pokémon's HP runs low, be sure to use that Potion from your PC. Go to Item to select the medicine and apply it to the Pokémon.

Bulbasaur If the player chose Bulbasaur:
Charmander If the player chose Charmander:
Squirtle If the player chose Squirtle:


Once you have defeated Blue, you earn a cash reward of $80, and he will leave. The encounter earns your Pokémon enough Experience Points to grow to Level 6. Leave the laboratory and head north to Route 1.

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